The Let's Play Archive

Command & Conquer: Tiberian Sun

by Jobbo_Fett

Part 20: NOD 02: Retaliation

NOD 02: Retaliation

https://www.youtube.com/watch?v=hp9Pn3m_VF4
Retaliation




It is revealed that General Solomon, and thus the GDI, are working alongside one, or potential many, members within the Brotherhood of NOD. Just how telling is this regarding the current disposition of forces between both major factions across the globe? So far it is unknown, but this could be very dangerous for either side, if it happened to be revealed to the population at large.






Somewhere east of Benghazi and South-West of Derna. Good luck finding an island there!




Location: Near Mechili, Libya
Objective: Capture the TV Station and destroy all of Hassan's forces in the area.

Briefing: Hassan spreads his propaganda to the Brotherhood through a nearby TV station. With the Brotherhood in chaos, the opportunity to divide Hassan from his followers presents itself. Capture the TV station and those once loyal to Kane's technology of peace will return to the fold. And as for Hassan's pathetic guards - crush them.

Author's note: A nice level, but it definitely feels like there's one specific way to do it right, which is almost the exact opposite of how I did it. :downs:






Name: Unknown
Aliases: None
Affiliation: NOD
Occupation: News Anchor
Voiced/Played by: Thyme Lewis

Introduces the night's execution and banters with co-anchor Oxanna. Pronounces the death of both Slavik and Oxanna.



Name: General Solomon
Aliases: None
Affiliation: GDI
Occupation: Supreme Commander of GDI
Voiced/Played by: James Earl Jones

The Supreme Commander of GDI, he oversees GDIs actions from the GDI Space Station Philadelphia. Gen. Solomon was taken aback by the return of Kane, but quickly called for one of his more promising commanders, Michael McNeil. Tasks Com. McNeil with destroying the NOD forces responsible for the attack on Phoenix Base. Believes the Brotherhood of NOD is attempting to steal GDI technology. Disapproves of McNeil's methods, despite the results he gets. Appears to be working with certain members of the Brotherhood of NOD, either to keep them in check, or for other purposes.




Name: Hassan
Aliases: Unknown
Affiliation: NOD
Occupation: Faction Leader within the Brotherhood of NOD
Voiced/Played by: Adoni Maropis

Commander of one of the many factions that were created after the death of Kane. Sentences Slavik to death by televised execution. Appears to be a GDI puppet, and relies on GDI to keep him in his position of power.



Name: Lt. Oxanna Christos
Aliases: Unknown
Affiliation: NOD
Occupation: 2IC to Slavik
Voiced/Played by: Monika Schnarre

News anchor/reporter and second-in-command to Slavik. Helped rescue Slavik during his public execution turned breakout.




Name: Anton Slavik
Aliases: Unknown
Affiliation: NOD
Occupation: Faction Leader within the Brotherhood of NOD [Unverified]
Voiced/Played by: Frank Zagarino

Rescued from certain death by Oxanna and a handful of trusted troops, he immediately murders the traitor responsible upon return to his command vehicle. Along with CABAL, he sets out to defend his holding(s) in Egypt from Hassan's forces.




Name: Unknown
Aliases: None
Affiliation: NOD
Occupation: Pilot
Voiced/Played by: Alain Benetar

Pilot of Slavik's command vehicle.







Rocket Infantry
RANGE: Medium
ARMOR: None
WEAPON: Bazooka

NOD’s heavy infantry carry a shoulder mounted rocket launcher that is effective against vehicles, structures, infantry and aircraft. Because of the increased weight of the rocket launcher, rocket infantry are slower than light battle infantry but are more heavily armoured.

Author's Note: The anti-vehicle infantry for the Brotherhood, it can target both ground and air units. Great in groups, but their vulnerability and slow speed are definite handicaps. The note on being heavily armoured is false, based on the rules.ini file.



Attack Buggy
RANGE: Short
ARMOR: Light
WEAPON: Raider Cannons

[There is no manual entry for this unit.]

Author's Note: An anti-infantry weapon platform that combines good damage and speed. While it is great against infantry, it suffers greatly when pitted against GDI vehicles apart from the Wolverine.



NOD Power Plant
ARMOR: Light
COST: 300
POWER USAGE: 0
POWER PROVIDED: 100
PURPOSE: Produces Power

Power Plants supply power to all structures in a base. Without enough power, structures will either not function at all or will function in a reduced capacity.

Author's Note: Unlike the GDI Power Plant, NOD does not have any upgrade modules.



Laser Turret
ARMOR: Light
COST: 300
POWER USAGE: 40
PURPOSE: Defensive turret for the Brotherhood of NOD

The Laser is Nod’s main base defence. Like its larger cousin, the Obelisk of Light, the laser fires a focused laser beam at enemy units. Recent advancements in laser technology allow the laser to generate its own power so that it can remain
operational during low power conditions.

Author's Note: The main form of defense for a NOD base's perimeter, its main advantage is being able to function while you are low on power.




Author's Note: The Tiberium Silo, War Factory, Harvester, and Engineer are functionally similar to their GDI entries, and their text is exactly the same for both sides. As a result, I have omitted them.